The only downside to this, is apparently I had missed a friend as I was playing through and made it to the final stage, only to find that it's locked.
There is no indication as to which level contains the friend, and the thought of having to hunt through 50 levels to find him/her turned me away. It would be nice to have some form of sign, perhaps after you have that final area, maybe the other friends can drop hints or something?
I think I speak for a lot of gamers out there when I say I'm tired of grinding. That's form of a leveling system is abused and the whole idea of an rpg level system has been used incorrectly like that ever since... Good game, it's just something I couldn't get into when I saw I had to kill 100 slimes to finish a quest... Sure probably an easy quest, but to just prove a point to some one? I think with your skills as a designer, you could come up with something better than that. I miss the good ol' days where grinding a level on a toon was optional. Like in Shining Force when you wanted your one spellcaster to catch up with the rest of your team.
Pretty much I just feel that manditory leveling is just a way for lazy designers to make a short game feel long.. No offense.
The graphics and music were stellar by the way. the gameplay mechanics could use some work though. My J button would have gotten worn out if I kept playing.
the spells weren't friendly to my laptop touchpad. heh. I felt that I needed to have the shape perfected to get the spell to work, which ended up costing me in the end. (was playing on hardcore mode)
I read a few reviews before playing. From reading the one persons post about not being able to play due to lag issues, I thought there might be some problems considering my girlfriends laptop is crappy, but surprisingly the game ran perfectly. I guess that person needed to turn off some stuff running in the background, because the way I see it? If a game can run on this hunk of junk laptop, it should be able to run anywhere.
Oh how I wished I had the allies I had in the third game for this one. Though I know if I did, the game wouldn't have been as fun as it was. You know you're doing something right when those thoughts cross the minds of the players.
The tiny critters were the ones that I feared the most in this game. The way they can just pop up right behind you and try to surround you in large numbers.
As for the bigger critters, I found them easier to handle, mostly because they were programmed to path straight to you, so I was able to use that technical issue to my advantage by purposely hanging them up on walls. If they were able to guide themselves through the corridors to me? I'd be panicking a bit more.
The Behemoth however wasn't as exciting as it was brought up to be.. Being able to see what I was supposed to use to kill it before I got near it took the fear factor away. I was able to keep it at bay with a pistol as I made my way back. However if those tiny critters were to make more of an appearance than they did in that section. It would have salvaged the suspense. I actually felt a little bad for the giant bugger. Also maybe having the giant machine to 1-shot it AFTER the Behemoth arrives would have salvaged the suspense. Because then I'd have to look for the solution, instead of having it before the problem arrived.
I can see why the game is called Darkbase. Everytime there was an area without any light. I hesitated. These areas gave more advantage for those tiny critters, and I often found myself WANTING to backtrack to replenish my health. Don't get me wrong, there's a difference in the gamers mind when it comes to being forced to backtrack in a game, than there is in willingly doing it themselves.
There were a few things I would have liked to see in this game, but perhaps it'll be in the second one.
1) More puzzles like that door puzzle. Perhaps maybe having a really tough puzzle in each level that restores lights to the area? Even then have it be a limited amount of time, like a generator or something.
2) Better AI on the aliens. The direct path they took to me made it easier for me to kill them because they would often get caught up on walls and doors.
3) Limited healing. Boy was I worried that the health and energy bays would run out. It would have added to the suspense of the game if there was a limited amount supply you could have. That way you can add a few more to each level and scatter them out, making each level more explorable.
With a little work, I could actually see this turning into an MMO that's better than that Dead Frontier game, and this is coming from a zombie shooter fan.
THanks!
It's nicve to read a player of DB3 coming to play and comment deeply the prequel DB1.
The game was our first attempt so it missed many tech skills and features on top of graphics details.
But we are growing game after game and, listening to all of your comments we are confident to do better and better.
If you really like zombie games... well... just play our Toxie-Radd on http://www.newgrounds.com/portal/view /505403
:-D
Good animation, but the message seems a bit.. I don't know, right winged? If some one spends a majority of their life playing games, and has enjoyed doing so. Is that life really wasted? Not in that persons eyes, I would think anyway.
It is typical to think that if some one isn't following the social norm, getting educated, getting a diploma, and working, are people who are wasting their lives, but many don't realize that working 40+ hours a week, are doing it just so they can survive in this fast paced world.
A lot of people hate their jobs, but they need to suck it up and go to it day after day just so they can pay their constant expenses just for living. Wasting their time doing something they hate, just so they have the green to give it back to the world just for being part of it.
To me that's a waste of life. Sure you're contributing to society some how and in return you get little green tickets that allow you to live more comfortably, but we're forced to do so if we want shelter and a place to call our own.
A person who spends his time playing video games is no different from some one who spends his time working, playing soccer, going to the movies, going to the bar, or going camping. Because we all have to spend time away from our hobbies in order to pay for them. That is the true waste...
((Don't get me wrong, I have a job myself.))
I'll give you 8 out of 10 since this site is about animation and what not. It was a good flick, definitely had a dark and deep sense to it. I just don't agree with the overall message.
I agree with everyone else, the advertisement gone done you wrong. Not the fact that you put an ad to buy your book at the end of the episode. There's nothing wrong with that. But the fact that you ruined the flow by adding in things into this episode that weren't in the last episode just because you want people to buy the book and find out what you left out. If you plan on doing things like that. Don't, it's not a good way to advertise the book, and confuses the hell out of everyone, not to mention make them feel forced to buy something just to be able to understand and enjoy the series. No director or animator wants to hear his audience say "You hafta read the book to understand it." because that just screams "waste of time." I'd give up on the animation project of the series right now if that's how it's going to be for now on, I'll check out the next episode, if there is one, but if things seem to continue down this path you created, I'm done. You're really finding out who your true fans are with this one.
All 78 flash Reviews
Rated 4.5 / 5 stars September 3, 2010
Fun relaxing game
The only downside to this, is apparently I had missed a friend as I was playing through and made it to the final stage, only to find that it's locked.
There is no indication as to which level contains the friend, and the thought of having to hunt through 50 levels to find him/her turned me away. It would be nice to have some form of sign, perhaps after you have that final area, maybe the other friends can drop hints or something?
Rated 4 / 5 stars December 20, 2009
Pretty good! But...
A game this long is in dire need of a pause button.. I couldn't finish because half way through I really had to leave the computer.
Rated 4 / 5 stars December 19, 2009
ugh
I think I speak for a lot of gamers out there when I say I'm tired of grinding. That's form of a leveling system is abused and the whole idea of an rpg level system has been used incorrectly like that ever since... Good game, it's just something I couldn't get into when I saw I had to kill 100 slimes to finish a quest... Sure probably an easy quest, but to just prove a point to some one? I think with your skills as a designer, you could come up with something better than that. I miss the good ol' days where grinding a level on a toon was optional. Like in Shining Force when you wanted your one spellcaster to catch up with the rest of your team.
Pretty much I just feel that manditory leveling is just a way for lazy designers to make a short game feel long.. No offense.
The graphics and music were stellar by the way. the gameplay mechanics could use some work though. My J button would have gotten worn out if I kept playing.
Rated 4 / 5 stars November 24, 2009
good stuff, but...
the spells weren't friendly to my laptop touchpad. heh. I felt that I needed to have the shape perfected to get the spell to work, which ended up costing me in the end. (was playing on hardcore mode)
Well, yeah. Gesture recognition and touchpads are not good friends. My apologies for not providing another option.
Rated 4.5 / 5 stars November 17, 2009
Very nice
I read a few reviews before playing. From reading the one persons post about not being able to play due to lag issues, I thought there might be some problems considering my girlfriends laptop is crappy, but surprisingly the game ran perfectly. I guess that person needed to turn off some stuff running in the background, because the way I see it? If a game can run on this hunk of junk laptop, it should be able to run anywhere.
Oh how I wished I had the allies I had in the third game for this one. Though I know if I did, the game wouldn't have been as fun as it was. You know you're doing something right when those thoughts cross the minds of the players.
The tiny critters were the ones that I feared the most in this game. The way they can just pop up right behind you and try to surround you in large numbers.
As for the bigger critters, I found them easier to handle, mostly because they were programmed to path straight to you, so I was able to use that technical issue to my advantage by purposely hanging them up on walls. If they were able to guide themselves through the corridors to me? I'd be panicking a bit more.
The Behemoth however wasn't as exciting as it was brought up to be.. Being able to see what I was supposed to use to kill it before I got near it took the fear factor away. I was able to keep it at bay with a pistol as I made my way back. However if those tiny critters were to make more of an appearance than they did in that section. It would have salvaged the suspense. I actually felt a little bad for the giant bugger. Also maybe having the giant machine to 1-shot it AFTER the Behemoth arrives would have salvaged the suspense. Because then I'd have to look for the solution, instead of having it before the problem arrived.
I can see why the game is called Darkbase. Everytime there was an area without any light. I hesitated. These areas gave more advantage for those tiny critters, and I often found myself WANTING to backtrack to replenish my health. Don't get me wrong, there's a difference in the gamers mind when it comes to being forced to backtrack in a game, than there is in willingly doing it themselves.
There were a few things I would have liked to see in this game, but perhaps it'll be in the second one.
1) More puzzles like that door puzzle. Perhaps maybe having a really tough puzzle in each level that restores lights to the area? Even then have it be a limited amount of time, like a generator or something.
2) Better AI on the aliens. The direct path they took to me made it easier for me to kill them because they would often get caught up on walls and doors.
3) Limited healing. Boy was I worried that the health and energy bays would run out. It would have added to the suspense of the game if there was a limited amount supply you could have. That way you can add a few more to each level and scatter them out, making each level more explorable.
With a little work, I could actually see this turning into an MMO that's better than that Dead Frontier game, and this is coming from a zombie shooter fan.
THanks!
It's nicve to read a player of DB3 coming to play and comment deeply the prequel DB1.
The game was our first attempt so it missed many tech skills and features on top of graphics details.
But we are growing game after game and, listening to all of your comments we are confident to do better and better.
If you really like zombie games... well... just play our Toxie-Radd on http://www.newgrounds.com/portal/view /505403
:-D
Rated 4 / 5 stars October 27, 2009
meh
Good animation, but the message seems a bit.. I don't know, right winged? If some one spends a majority of their life playing games, and has enjoyed doing so. Is that life really wasted? Not in that persons eyes, I would think anyway.
It is typical to think that if some one isn't following the social norm, getting educated, getting a diploma, and working, are people who are wasting their lives, but many don't realize that working 40+ hours a week, are doing it just so they can survive in this fast paced world.
A lot of people hate their jobs, but they need to suck it up and go to it day after day just so they can pay their constant expenses just for living. Wasting their time doing something they hate, just so they have the green to give it back to the world just for being part of it.
To me that's a waste of life. Sure you're contributing to society some how and in return you get little green tickets that allow you to live more comfortably, but we're forced to do so if we want shelter and a place to call our own.
A person who spends his time playing video games is no different from some one who spends his time working, playing soccer, going to the movies, going to the bar, or going camping. Because we all have to spend time away from our hobbies in order to pay for them. That is the true waste...
((Don't get me wrong, I have a job myself.))
I'll give you 8 out of 10 since this site is about animation and what not. It was a good flick, definitely had a dark and deep sense to it. I just don't agree with the overall message.
Indeed, that is a very nice review for someone who doesn't agree with how the animation made them feel. Thank you.
Rated 4 / 5 stars March 25, 2007
lol
i froze the game by smacking him and his lil bunny friends so fast
Rated 3 / 5 stars March 21, 2007
yep
I agree with everyone else, the advertisement gone done you wrong. Not the fact that you put an ad to buy your book at the end of the episode. There's nothing wrong with that. But the fact that you ruined the flow by adding in things into this episode that weren't in the last episode just because you want people to buy the book and find out what you left out. If you plan on doing things like that. Don't, it's not a good way to advertise the book, and confuses the hell out of everyone, not to mention make them feel forced to buy something just to be able to understand and enjoy the series. No director or animator wants to hear his audience say "You hafta read the book to understand it." because that just screams "waste of time." I'd give up on the animation project of the series right now if that's how it's going to be for now on, I'll check out the next episode, if there is one, but if things seem to continue down this path you created, I'm done. You're really finding out who your true fans are with this one.
Rated 4 / 5 stars December 24, 2006
whoa
that was creepy man! not bad though just whoa
Rated 2.5 / 5 stars September 14, 2006
?
why is this on the front page?